Precursor Magic

Information
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Lore
N/A

Passive Abilities

 * Precursor Magic has no effect till a “Pact of Faith” has been made.
 * Upon making a pact User and bonded Servant gain a +5 to all stats when fighting together.
 * The Lord/Lady can always sense where his/her servant is, and Servants can always know if their Lords/Lady’s are in danger.
 *  Pact of Faith:  The User chooses a mon who is close to dyeing and enters an odd plane of existence, there the User asks the mon who is close to death for complete servitude in exchange for an extension of their life and powerful abilities when close by. Should the mon accept these terms they are turned into a “Servant of the Lord/Lady” and the user becomes a “Lord/Lady”. When close by their powers are amplified, Servants can use Precursor Magic however it is slightly weaker. Both the Lord/lady and their Servants share a health amount, which is equal to the user’s health + the Servants Health Divided by 2, if a Servant dies so does the Lord/lady and vice versa. Lords/Lady’s get an Extra power called “Servant call” during battle, in 3 turns the Servant will be teleported to the Lord/Lady. Servants Get an extra power known as “Beckon Master” during battle, after 4 turns the Lord/Lady will be teleported to the Servant, this is decreased to 3 turns if two servants are present. Servants share the same level as their master’s. Can only call one Servant at a time.
 * Extremely strong together, able to quickly shut down and defeat an opponent with high speed and proper teamwork, well forged bonds can create a almost unstoppable force of blades and daggers.
 * Weaker when alone, low HP means user’s can quickly get defeated if singled out, user is useless without a pact. Lord/Lady’s/Servants can reject summons which can quickly leave a Precursor user alone and outnumbered in a fight. Needs teamwork and planning to survive.